ASM Advanced Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 24

MC: Jayden

Tomorrow: ???

 

Game story development, part 2

Game writers don't just write things that the player will read and see. They also write things for the game design team to think about.

Building a basic story bible for your game

 

Dialogue script example:

How to Write Your First Video Game Quest

Game writing includes:

  • General backstory of the game
  • Backstory of characters, NPCs, objects, etc
  • Outline of what happens with scenes and characters, layout by layout
  • Cutscene narratives
  • Dialogue boxes


Formats:

  • Traditional storywriting
  • Outlines
  • Flowcharts
  • Scripts
  • A mixture of any of these—whatever works!

 

D&D Monster Manual page:

Important:
Game writers can also create possible narratives that the rest of the team hasn't decided upon, but might consider in the future. This is world-building—giving the game design team a lot to think about as they create other aspects of the game.

 

Narrative design myth-busting: It's not "just lore"

 


Things to do after you finish your current project


Video games (Construct, Roblox)

  • Transform game graphics into animations
  • Start screen, with separate sdtk
  • Game sound fx
  • HUD layer (score, health, progress)
  • Add hidden / easter-egg levels


Twine story/games:

  • Add more graphics
  • Add SDTK music
  • Add an intro screen
  • Change colors with CSS code (I can help with this)
  • Add easter-egg storylines

    Twine tricks


Character graphics:

  • Add to the wealth of character / img designs in your collection
  • Transform still images into animations


3D modeling:


Other ideas:

  • Join an existing team that needs some help
  • Rework an older game
  • Create a new quick-and-fun game project that you can finish by next week
  • Start new long-term game project (you'll have access to Construct until Sept. 25, btw)

 


ASCII world