ASM Advanced Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 12

MC: Eden

Monday: Victor

 


Peace Island on Kickstarter

 

LVL2

 

You'll be an audience today for the LVL1 progress presentations.

 

 

LVL1

 

Game music composition

"If you remember in Space Invaders, you know, as the ships started to come down, the aliens, and as they got closer and closer, the sound got faster and faster. Now, what the game programmers did was that they took the person's heart rate, and as they're getting closer and closer, people would start to panic. Now they'd do the same studies without the sound, and the people wouldn't panic as much. And it goes to show and prove how significant audio and music are."

—Tommy Tallarico (video game composer)


In the old days:

Today:

 

 


Today: Progress Presentations!

Options:

  1. Full room presentations (like the way LVL2 did it)
  2. Medium-size group presentations


Groups:

  1. Thien, Johanne, Jae, Jayden, Isaac, Alberto
  2. Josue, Muhammad, Eden, Donnie, Lerenzo, Victor, Nate
  3. Martin, Jaylen, Nathan G., Johann, Nathan O., Graham