Meeting 1
Introductions
What are we doing here?
- We are designers, not just consumers.
- We are rehearsing for a professional future.
- We are here to enjoy our work.
- Discussions and sharing ideas
- Articulation expressing ourselves clearly
- Planning ahead of time
- Technical development
- Sharing progress and finished work with our peers
Day One Information
Summer 2026 Orientation [PDF]
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Question
Q: What are your ASM goals for the summer?
Work space preparations
- Put your name on your computer (left side)
- Create a folder on your desktop
- Create Program Agreements
- Customize your computer
- Create a workplace sign
- Your first name
- Your personal symbol
- Symbols/words to represent your interests
Plan for the summer term
Part 1:
LVL1 learns Piskel and Construct 3
LVL2 teams: design challenge and game building
Part 2:
LVL1 graduates to LVL2
New plan, with new teams
Work session
Design teams
- Thien, Johanne, Jaylen
- Josue, Eden, Nathan G., Aj
- Martin, Isaac, Victor, Sandarius
- Johann, Alberto, Nate, Muhammed
- Donnie, Graham, Nathan O., Jayden
The prompt
The Terrifying Return of __________
You can develop:
- Backstory
- Character designs
- Level designs
- Main OST theme
- Game mechanics (a diagram; or maybe a single-page demo)
- Hype (poster/advertising; packaging)
Goals
- Work within scope (we'll present results at the end of meeting #2)
- Have fun
- Entertain the rest of us
Tips for collaborative work
- Ideation: everyone jots down ideas on paper, and then shares
- Social awareness: listening to and accepting other people's ideas
- Improvisation: cultivate curiosity about unpredicted results
- Division of labor: everyone contributes according to their favorite talents