ASM Advanced Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 1

Introductions

 

What are we doing here?

  1. We are designers, not just consumers.
  2. We are rehearsing for a professional future.
  3. We are here to enjoy our work.

 

What is design?
What is design?
  1. Discussions and sharing ideas
  2. Articulation — expressing ourselves clearly
  3. Planning ahead of time
  4. Analysis of work-in-progress
  5. User testing

 


Google accounts:
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Icebreaker

Q: If you could fix/mod an existing game, what would it be?

 


Work space preparations

  1. Put your name on your computer (left side)
     
  2. Create a folder on your desktop
     
  3. Create Program Agreements
     
  4. Create a workplace sign
    • Your first name
    • Your personal symbol
    • Symbols/words to represent your interests

 

My proposal for the summer term

Part 1:
LVL1 learns Construct 2
LVL2 teams: design challenge and game building

Part 2:
LVL1 graduates to LVL2
New plan, with new teams

 


Work session

Design team (3 members)

Make the Program Agreements look fantastic!

Everyone else

Working in teams, invent a game with a working title:
"Don't trust anyone over 25"

  • Game concept and backstory
  • Character designs
  • Level designs
  • Game mechanics
  • New title