ASM Advanced Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 1

Introductions

 

What are we doing here?

  1. We are designers, not just consumers.
  2. We are rehearsing for a professional future.
  3. We are here to enjoy our work.

 

What is design?
What is design?
  1. Discussions and sharing ideas
  2. Articulation — expressing ourselves clearly
  3. Planning ahead of time
  4. Analysis of work-in-progress
  5. User testing

 


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Question

Q: What are your ASM goals for the summer?

 


Work space preparations

  1. Put your name on your computer (left side)
     
  2. Create a folder on your desktop
     
  3. Create Program Agreements
     
  4. Create a workplace sign
    • Your first name
    • Your personal symbol
    • Symbols/words to represent your interests

 

Plan for the summer term

Part 1:
LVL1 learns Construct 2
LVL2 teams: design challenge and game building

Part 2:
LVL1 graduates to LVL2
New plan, with new teams

 


Work session

Design teams

  1. Dane, Angelique, Ashton, Ebonique
  2. Xavier, Josue, Mamadou
  3. Martin, Anthem, Liam, Muhammad
  4. Thien, Chris S., Jaden, Tala
  5. Chris H., Raymond, Amina

 

The prompt

The Haunted __________ vs the Wrong AI

You can develop:

  • Backstory
  • Character designs
  • Level designs
  • Main OST theme
  • Game mechanics (diagram; single-page demo)
  • Hype (poster/advertising; packaging)

 

Goals

  1. Work within scope (we'll present results at the end of meeting #2)
  2. Have fun
  3. Entertain the rest of us

 

Tips for collaborative work

  • Ideation: everyone jots down ideas on paper, and then shares
  • Social awareness: listening to and accepting other people's ideas
  • Improvisation: cultivate curiosity about unpredicted results