ASM Advanced Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 21

MC: Giselle

Tomorrow: De'Andre

 


Game writing, part 2

Game writers don't just write things that the player will read and see. They also write things for the game design team to think about.

Dialogue script example:

How to Write Your First Video Game Quest

Game writing includes:

  • General backstory of the game
  • Backstory of characters, NPCs, objects, etc
  • Outline of what happens with scenes and characters, layout by layout
  • Cutscene narratives
  • Dialogue boxes


Formats:

  • Traditional storywriting
  • Outlines
  • Flowcharts
  • Scripts
  • A mixture of any of these—whatever works!

 

D&D Monster Manual page:

Important:
Game writers can also create possible narratives that the rest of the team hasn't decided upon, but might consider in the future. This is world-building—giving the game design team a lot to think about as they create other aspects of the game.

 

Narrative design myth-busting: It's not "just lore"

 


Expanding the storyverse with Twine

Possibilities:

  • Backstory of a character (player, enemies, NPCs)
  • Backstory of the world environment
  • A narrative extension — a story that involves elements from your game, but it is different than the actual story happening in your game
  • A possible dialogue between 2 characters
  • "Fan fiction" — a story that could be written by an enthusiastic fan of your game

 

Note: you can link a Twine story (once it is online) to a Construct game by adding a Browser object to your project. Then, you can create a line of code that asks the browser to go to a particular website.

 


Collaborative teams,
you are a "design office"

You will require a dedicated webpage for your company/brand.

Send me:

  • Design office name
  • Background and text color
  • Website images or mascot
  • Your mission statement
  • Professional roles for each member (programmer, character artist, level designer, composer, writer, etc.)