Meeting 21
MC: Giselle
Tomorrow: De'Andre
Game writing, part 2
Game writers don't just write things that the player will read and see. They also write things for the game design team to think about.


Dialogue script example:
How to Write Your First Video Game Quest
Game writing includes:
- General backstory of the game
- Backstory of characters, NPCs, objects, etc
- Outline of what happens with scenes and characters, layout by layout
- Cutscene narratives
- Dialogue boxes
Formats:
- Traditional storywriting
- Outlines
- Flowcharts
- Scripts
- A mixture of any of thesewhatever works!
D&D Monster Manual page:
Important:
Game writers can also create possible narratives that the rest of the team hasn't decided upon, but might consider in the future. This is world-buildinggiving the game design team a lot to think about as they create other aspects of the game.
Narrative design myth-busting: It's not "just lore"
Expanding the storyverse with Twine
Possibilities:
- Backstory of a character (player, enemies, NPCs)
- Backstory of the world environment
- A narrative extension a story that involves elements from your game, but it is different than the actual story happening in your game
- A possible dialogue between 2 characters
- "Fan fiction" a story that could be written by an enthusiastic fan of your game
Note: you can link a Twine story (once it is online) to a Construct game by adding a Browser object to your project. Then, you can create a line of code that asks the browser to go to a particular website.
Collaborative teams,
you are a "design office"
You will require a dedicated webpage for your company/brand.
Send me:
- Design office name
- Background and text color
- Website images or mascot
- Your mission statement
- Professional roles for each member (programmer, character artist, level designer, composer, writer, etc.)