ASM Advanced Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 13

MC: Victor

Tomorrow: Johann

 

LVL2

 

Work session

Since LVL1 has a July 15 deadline, it would be good to have the group game finished by then as well. You can take all the time you need for your personal projects.

 

 

LVL1

 

Wednesday will be the (soft) deadline for your current project

We'll see it on the large screen, and after 7/15 there will be new projects happening.



This gets into the mechanics of how video game soundtracks work, psychologically:

 

Digital music sequencer

The idea:
No "musical" inputs. The computer has a timeline with "steps", and sounds/tones are assigned to the steps to make sound sequences (and then looped). These can be layered for complexity.

Nowadays, machines have enough memory to hold rich samples, but that wasn't the case in the classic days of video game music.

 

Sequencer software demo:

 

 


Construct: SFX, global variables, HUD

Let's add tricks to the platformer demo.

Here is a coin:


Here is the SFX:
Pickup_token.wav

 

Here's my new demo file:
platformer_with-HUD.c3p