ASM Advanced Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 8

MC: Xavier/Dane

Tomorrow: Raymond

 

Work session

LVL2

Work session

Progress presentation:
Thursday, July 3

 

 

LVL1

Construct 3

Getting access to Construct 3:

  1. Go to editor.construct.net
  2. Click Free Edition (top right corner)
  3. Select Enter Access Code

 


Platformer demo — finishing touches


Download the following to your platformer folder:

Pickup_token.wav

 

Let's add a SDTK!

Download one of these audio files to your platformer folder:
Skyrim Theme Song.wav
Coconut Mall but you have anxiety.mp3*
Megalovania but it has no melodies.mp3*
Ronald McDonald insanity.mp3*

* Thanks to Xavier Zavala for these recommendations

 


Walking simulators

A reaction to the usual combat games

The History of the Walking Simulators

Assassins Creed, Tourist/Discovery mode

Sixth Station
Based on the film Spirited Away, Hayao Miyazaki, 2001

 


Gallery walk game:
"Sans' Day Off"

Download the following to a new folder:


Here is a game-in-progress:
sans-day-off.c3p

Here's the demo that I worked on today:
sans-day-off_almost-finished.c3p

 


Game proposal

Completion time: approx. 1.5 weeks (6–7 meetings)

The goal is to view these games on Friday, July 11

Write a proposal for an independent game you would like to build with Construct. Include a visual aid in your document — this can be a character sketch or a level design sketch.

The visual aid can be drawn on paper and photographed, or you can use digital tools like Piskel or Sketchpad

An example: Adriana
Finished game