Meeting 2
Question
Imagine yourself at age 25.
Where do you live?
What do you do for a living?
Work space preparations
- Put your name on your computer (left side)
- Create a folder on your desktop
- Create Program Agreements
- Customize your computer
- Create a workplace sign
- Your first name
- Your personal symbol
- Symbols/words to represent your interests
Work session
Game concept design teams (cont.)
- Thien, Johanne, Jaylen
- Josue, Eden, Nathan G., Aj
- Martin, Isaac, Victor, Sandarius
- Johann, Alberto, Nate, Muhammad
- Donnie, Graham, Nathan O., Jayden
The prompt
The Terrifying Return of __________
You can develop:
- Backstory
- Character designs
- Level designs
- Main OST theme
- Game mechanics (a diagram; or maybe a single-page demo)
- Hype (poster/advertising; packaging)
Goals
- Work within scope (we'll present results at the end of meeting #2)
- Have fun
- Entertain the rest of us
Tips for collaborative work
- Ideation: everyone jots down ideas on paper, and then shares
- Social awareness: listening to and accepting other people's ideas
- Improvisation: cultivate curiosity about unpredicted results
- Division of labor: everyone contributes according to their favorite talents
Presentations
Each group: create a design document with the following:
- Name of the game (with the finished title)
- List of group members, with their professional roles (artist, level designer, writer, etc)
- Photos of all sketches
- Brief writing of concepts, ideas, etc.
Here's an example from last summer
Email this to me (erik.brown@asmprograms.org) so we can see this on the big screen.
LVL2
Martin, Thien, Josue, Muhammed
Design challenge proposals
Conduct an ideation session.
LVL1
Character designs
Which was your favorite joker?
We'll work out character concepts on paper first.
Write down the attributes of your character, including weaknesses.
Piskel