ASM Advanced Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 18

MC: Ashton

Tomorrow: Tala

 

Game story development, part 2

Game writers don't just write things that the player will read and see. They also write things for the game design team to think about.

Building a basic story bible for your game

 

Dialogue script example:

How to Write Your First Video Game Quest

Game writing includes:

  • General backstory of the game
  • Backstory of characters, NPCs, objects, etc
  • Outline of what happens with scenes and characters, layout by layout
  • Cutscene narratives
  • Dialogue boxes


Formats:

  • Traditional storywriting
  • Outlines
  • Flowcharts
  • Scripts
  • A mixture of any of these—whatever works!

 

D&D Monster Manual page:

Important:
Game writers can also create possible narratives that the rest of the team hasn't decided upon, but might consider in the future. This is world-building—giving the game design team a lot to think about as they create other aspects of the game.

 

Narrative design myth-busting: It's not "just lore"

 


Work session

We're working toward the Progress Presentation deadline: this coming Monday, July 21.

Tuff Bois: Dane, Xavier, Raymond

The Glorpions: Josue, Angelique, Juda, Chris, Raymond

Goofy Goobers: Muhammad, Ashton, Mamadou, Thien, Martin

NightHex: Amina, Liam, Ebonique, Tala

??? (visual novel): Jaden, Ashton, Thien

 


Clubs

  • Programming
    Dane, Martin, Chris
  • Horror games
    Angelique, Juda, Muhammad, Liam, Josue, Xavier
  • Series
    Amina, Tala, Mamadou, Ebonique
  • Art
    Jaden, Thien, Ashton

 

Email the following to me:

  1. Club name
  2. Club slogan
  3. Graphic
  4. Colors (background, text)

 


Visiting Game Designer:
Rusty Swain

LinkedIn

Game Design From an Engineer's Perspective [PDF]