Meeting 11
MC: Jaylen
Tomorrow: Eden
LVL2
Work session
Since LVL1 has a July 15 deadline, it would be good to have the group game finished by then as well. You can take all the time you need for your personal projects.
LVL1
Tomorrow: Progress Presentations
Animation
Aka: when sprite animations become alive
There are 12 classic animation principles. We pay attention to them because:
- They add "realism" Meaning: we believe in the animated motion, because they remind us of real physics.
- They create engagement Meaning: we pay attention and like it better
Suspension of disbelief: when something is obviously fake, but we are willing to accept it as real. We agree to "participate" (mentally) as an audience.
Here are 6 of the principles:
Squash and stretch
These are exaggerations to give sprites a sense of weight and/or flexibility.
Ease In, Ease Out
This is when sprite movements overcome inertia, build momentum, and lose momentum.
Arcs
Anticipation
As a sprite prepares for the start of a movement, the delay allows audience to imagine the movement even before it happens.
Follow Through and Overlapping Action
"Follow through" are parts of the sprite (like body parts) that continue to move when the sprite stops. "Overlapping action" is when parts start and stop movement on different frames.
Exaggeration of movements
In order for us to believe in animated movements (and the "physics" involved) they sometimes need to go overboard to make the movement clear to us, and impactful.
Tex Avery:
A video selection from Xavier:
Something to add to the Walking Sim demo NPC:
Here's the latest version of the Walking Sim game:
sans-day-off_finished_with-goomba.c3p