ASM Advanced Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 11

MC: Kai

Tomorrow: Endy

 


Work session

LVL2

Let's aim for a deadline of Friday, July 12. This is when LVL1 will be finishing their projects, and we can reset the program plan.

(I'll keep in mind: you might be engrossed in a project that deserves more time)

 

LVL1

 

Game music composition

"If you remember in Space Invaders, you know, as the ships started to come down, the aliens, and as they got closer and closer, the sound got faster and faster. Now, what the game programmers did was that they took the person's heart rate, and as they're getting closer and closer, people would start to panic. Now they'd do the same studies without the sound, and the people wouldn't panic as much. And it goes to show and prove how significant audio and music are."

—Tommy Tallarico (video game composer)


In the old days:

Today:

 


This gets into the mechanics of how video game soundtracks work, psychologically: