ASM Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 17

 

MC: Trimaya

Tomorrow: Emarie

 


Progress Showcase
Both LVL1 and LVL2

Friday, April 25

 


LVL2

 

Work session

 

 

LVL1

 


This gets into the mechanics of how video game soundtracks work, psychologically:

 

Digital music sequencer

The idea:
No "musical" inputs. The computer has a timeline with "steps", and sounds/tones are assigned to the steps to make sound sequences (and then looped). These can be layered for complexity.

Nowadays, machines have enough memory to hold rich samples, but that wasn't the case in the classic days of video game music.

 

Koda — sequencer software demo:

 

 


Project proposals

Everyone will propose a Final Project! (or multiple projects)

These will be presented during the Lutz Showcase , and they will be share through the ASM email list after the final day of the program.

  • Construct 3 game
  • Roblox Developer game
  • Digital art, or concept art
  • Twine story-game
  • Music compositions
  • 3D modeling
  • 3D prints
  • Etc....


This can be a solo project, or you can collaborate with a friend.

Proposal example from Adriana Peña
Finished game


You can write and upload your proposal document in Classrooms, or you can email it to me: erik.brown@asmprograms.org

 


New design office
(Trimaya, Berneal, Emarie)

You'll have your own website, like Shannon Studios.

Send me the following:

  1. Your team proposal
  2. Design team title
  3. Design team motto/slogan
  4. Your professional roles
  5. A mascot image
  6. Background color (hex#)
  7. Text color (hex#)