Meeting 16
MC: Kia
Next Wednesday: Antonio
No meeting tomorrow!
LVL2
Work session
The next progress presentation will be Friday, Nov. 14
LVL1
This gets into the mechanics of how video game soundtracks work, psychologically:
Digital music sequencer
The idea:
No "musical" inputs. The computer has a timeline with "steps", and sounds/tones are assigned to the steps to make sound sequences (and then looped). These can be layered for complexity.
Nowadays, machines have enough memory to hold rich samples, but that wasn't the case in the classic days of video game music.
Koda sequencer software demo:
Project proposals, if you haven't sent me one yet
Everyone will propose a Final Project! (or multiple projects)
These will be presented during the Lutz Showcase , and they will be share through the ASM email list after the final day of the program.
- Construct 3 game
- Roblox Developer game
- Digital art, or concept art
- Twine story-game
- Music compositions
- 3D modeling
- Etc....
This can be a solo project, or you can collaborate with a friend.
Proposal example from Adriana Peña
Finished game
You can email it to me at erik.brown@asmprograms.org