ASM Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 1

 

Introductions

     


    What are we doing here?

    1. We are designers, not just consumers.
    2. We are rehearsing for a professional future.
    3. We are here to enjoy our work.

     

    What is design?
    What is design?

     

    Google accounts:

    An email was sent to you with account credentials.
    If you need help, contact supportteens@asmprograms.org

     


    Question:

    What's your most embarrassing video game moment?

     


    "Pending status"

    This is different than "Pending enrollment" (you already took care of this).

    This means that we are missing info/documents from you that we need to pay you.

    Social security number: you can enter this in yourself, or have me help you.

    Program Acknowledgement, Consent, and Release forms
    (for parents/guardians)

    These would have been sent to the adults already, but here are online copies:
    PACR [PDF]
    PACR (en Español) [PDF]

     


    Workplace expectations

    Conduct yourself as a young adult.

    Indoor voices.

    Figure out how to get work done AND enjoy yourself.

    Be cool to your peers — other teens often experience more stress than they let on.

     

    Ambassadors

    Ben, and _______________

     

    Work space preparations

    1. Put your name on your computer (right side)
       
    2. Create a folder on your desktop
       
    3. Create Program Agreements
       
    4. Create a workplace sign
      • Your first name
      • Your personal symbol
      • Symbols/words to represent your interests

     

    Game Design Fall 2025 in a nutshell

    • LVL1: Character design with Piskel
          Interactive stories with Twine
          Construct 3 game engine
    • LVL2: Independent work