ASM Game Design

Erik Brown, erik.brown@asmprograms.org

Meeting 1

 

Introductions

     


    What are we doing here?

    1. We are designers, not just consumers.
    2. We are rehearsing for a professional future.
    3. We are here to enjoy our work.

     

    What is design?
    What is design?

     

    Google accounts:

    An email was sent to you with account credentials.
    If you need help, contact supportteens@asmprograms.org

     


    Questions:

    What do you like best about technology?
    What do you dislike the most about technology?

     


    "Pending status"

    This is different than "Pending enrollment" (you already took care of this).

    This means that we are missing info/documents from you that we need to pay you.

    Social security number: you can enter this in yourself, or have me help you.

    Program Acknowledgement, Consent, and Release forms
    (for parents/guardians)

    These would have been sent to the adults already, but here are online copies:
    PACR [PDF]****
    PACR (en Español) [PDF]****

     


    Workplace expectations

    Conduct yourself as a young adult.

    Indoor voices.

    Figure out how to get work done AND enjoy yourself.

    Be cool to your peers — other teens often experience more stress than they let on.

     

    Ambassadors

    Dani, and _______________

     

    Work space preparations

    1. Put your name on your computer (right side)
       
    2. Create a folder on your desktop
       
    3. Create Program Agreements
       
    4. Create a workplace sign
      • Your first name
      • Your personal symbol
      • Symbols/words to represent your interests

     

    Game Design Spring 2025 in a nutshell

    • LVL1: Character design with Piskel; Construct 3 game engine
    • LVL2: Independent work