Meeting 7
MC: Jaedyn
Tomorrow: Ryan
Adam Federspiel (Game Design, summer 2020) is joining us, so let's do...
Introductions
- Name
- LVL
- Favorite game, or genre
- Most detested game, or genre
- What you want to do after high school?
- What you would like to do 10 years from now?
LVL2
Goals for this week:
- 2 levels finished (placeholders ok)
- Artwork to see
- Music to listen to
Friday is your Progress Showcase!
LVL1
Complete your game proposal (on Classrooms)
Game music composition
"If you remember in Space Invaders, you know, as the ships started to come down, the aliens, and as they got closer and closer, the sound got faster and faster. Now, what the game programmers did was that they took the person's heart rate, and as they're getting closer and closer, people would start to panic. Now they'd do the same studies without the sound, and the people wouldn't panic as much. And it goes to show and prove how significant audio and music are."
Tommy Tallarico (video game composer)
In the old days:
Today:
This gets into the mechanics of how video game soundtracks work, psychologically: