ASM Advanced Game Design

Erik Brown

Meeting 14

MC: Josephine

Monday: Kaili

 

 

 

 

LVL2

LVL2 lesson (x2)

Work session

 

 

LVL1

Digital music sequencer

The idea:
No "musical" inputs. The computer has a timeline with "steps", and sounds/tones are assigned to the steps to make sound sequences (and then looped). These can be layered for complexity.

Nowadays, machines have enough memory to hold rich samples, but that wasn't the case in the classic days of video game music.

 

Koda — sequencer software demo: