ASM Advanced Game Design

Erik Brown

Meeting 22

MC: Adrian

Thursday: Marcos

 


Game mechanics

 

User-centered design (UCD): a design process that first studies and considers the needs of the user/player, and all professional work revolves around these needs.

This is different from self-expression, in which the needs of the designer are most important, and the burden is on the audience/player to interpret communications, or match the designer's demands.