Meeting 24
with help from Miguel
MC: Kenny
Next Monday: Jonathan
Schedule for this week
Mon | Tues | Wed | Thurs | Fri | Club presentation: Unite the Weebs |
Club presentation: Doki Doki Character Design Club |
Club presentation: Programming Gang |
Club presentation: Junior Producers Club |
Club presentation: Super Smash Scrubs |
Glitch art & Design Team meetings | Club meeting | What's on Miguel's mind...? | Club meeting | Showcase |
Construct 2 (review)
Making enemies that chase you
The easy way:
A problem:
The enemy sprites might not be designed to look good if they twist in space.
This can be solved, but it's a bit more complicated:
Let me paste that last part here for you:
angle(player.X, player.Y, enemy.X, enemy.Y) + 180
angle(x1, y1, x2, y2) this is an expression
It calculates angle between two points
How to prevent enemy bullets from rotating
Making enemies shoot
You could also look into Turret behavior
Club meetings
Club presentation: Junior Producers Club
Group 4 meeting
10:0010:45 a.m.
Nathan, Andrej, Jeremiah, Matt, Mel
Serious games brainstormingMaster List
Scenario: you are a team of journalists who want to use game design technologies to help bring an important story to light.
Select an idea from the Master List (or: combine 1 or more ideas) to develop a game concept.
Create a new document in Classrooms with the following:
- Game title
- Plot/storyline for the game
- Goal(s) for the gamewhat you want the player outcomes to be
- Main character design
- Example(s) of NPCs
- Sketch of game level
- A list of the most important game mechanics
This will be completed during this meeting, so you will need to work fast! Sketching by hand is fine (you can photograph and upload sketches), or you can use sketching software like Sketch.io, or whatever you prefer.
Here's a Jamboard, if you want it.