ASM Advanced Game Design

Erik Brown
Miguel Cortez, Program Assistant

Meeting 21

 

with help from Amaris

 


MC: Shreyas

Tomorrow: Matt

 


Schedule for this week

Mon Tues Wed Thurs Fri
Club presentation:
Unite the Weebs
Club presentation:
Doki Doki Character Design Club
Club presentation:
Programming Gang
Club presentation:
Junior Producers Club
Club presentation:
Super Smash Scrubs
Glitch art & Design Team meetings Club meeting What's on Miguel's mind...? Club meeting Showcase

 

Club presentation:
Unite the Weebs

 



Glitch art

Nam June Paik, Magnet TV, 1965:
Nam June Paik

 

Bally Astrocade game console:


Raul Zaritsky, Jamie Fenton, and Dick Ainsworth
Digital TV Dinner, 1979:


JODI, untitled-game Ctrl-Space, 1996

 

Appreciating glitches as art:

Glitch Safari

iOS6 Apple Maps 3D glitches

 

 

PBS: Art of Glitch

 

Techniques


1. Glitchalikes: using software/effects to create the impression of data becoming broken.

Online glitch makers:


2. Data bending: manipulating a file with the "wrong" software.

First: find a JPG (preferably smaller in size; closer to 500px in the longest dimension).

Text editor: On Windows, Notepad or Wordpad are common in data bending tutorials, but a gentle text editor like SciTE will be easier to work with.


Steps:

  1. In Finder: View >> File name extension [checkmark this box]
  2. Copy the JPG! — you want to preserve your original copy
  3. Change the file extension to .txt
  4. Open it with a text editor
  5. Make small changes (not near the beginning or end of the document)
  6. Save, and change the file extension back to .jpg

 

Broken GIFs:

Broken GIF


 

Group 1 meeting
10:00–10:45 a.m.

Koda, Miguel, Kenny, Andy

 

Serious games brainstorming—Master List


Scenario: you are a team of journalists who want to use game design technologies to help bring an important story to light.

Select an idea from the Master List (or: combine 1 or more ideas) to develop a game concept.

Create a new document in Classrooms with the following:

  1. Game title
  2. Plot/storyline for the game
  3. Goal(s) for the game—what you want the player outcomes to be
  4. Main character design
  5. Example(s) of NPCs
  6. Sketch of game level
  7. A list of the most important game mechanics


This will be completed during this meeting, so you will need to work fast! Sketching by hand is fine (you can photograph and upload sketches), or you can use sketching software like Sketch.io, or whatever you prefer.

Here's a Jamboard, if you want it.