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Super Mario Maker development screenshots (Week 3):
For the first and second screenshot: I was developing the final level of the first world, and wanted to make it feel simple since it was the first world. I added one or two difficult sections, while also rewarding the player with 1-2 mushrooms/secret rooms along the way. For the third screenshot, I was developing the first level of the second world: underground theme. For this level, I implimented the use of the underground mole enemy, as well as stretching piranha plants to startle the player.
Further development:
Glitch art: